; ; Sample Parking configuration ; [general] parkext => 700 ; What extension to dial to park parkpos => 701-720 ; What extensions to park calls on. These needs to be ; numeric, as Asterisk starts from the start position ; and increments with one for the next parked call. context => parkedcalls ; Which context parked calls are in ;parkingtime => 45 ; Number of seconds a call can be parked for ; (default is 45 seconds) ;transferdigittimeout => 3 ; Number of seconds to wait between digits when transferring a call ;courtesytone = beep ; Sound file to play to the parked caller ; when someone dials a parked call ;xfersound = beep ; to indicate an attended transfer is complete ;xferfailsound = beeperr ; to indicate a failed transfer ;adsipark = yes ; if you want ADSI parking announcements ;findslot => next ; Continue to the 'next' free parking space. ; Defaults to 'first' available ;pickupexten = *8 ; Configure the pickup extension. Default is *8 ;featuredigittimeout = 500 ; Max time (ms) between digits for ; feature activation. Default is 500 [featuremap] ;blindxfer => #1 ; Blind transfer ;disconnect => *0 ; Disconnect ;automon => *1 ; One Touch Record ;atxfer => *2 ; Attended transfer ; ATTENTION VICIDIAL ADMINS: ; The follow effectively disables the built in blind transfer feature of Asterisk. ; This sets it to a DTMF tone that asterisk cannot even process, that is only available ; on certain telco style test sets. This does NOT disable the VICIDIAL blind transfer ; ability as this is implemented through other means. If you are using your VICIDIAL ; server as PBX you may want to comment this out. Be aware however that this can make ; it so that anyone can transfer the call to anyone else that is allowed by your dialplan. ; IE someone you have called could transfer the call to a their mother, the Pope, or ; a 900 number if you do not have your dialplan carefully setup. blindxfer => CC disconnect => B [applicationmap] ; Note that the DYNAMIC_FEATURES channel variable must be set to use the features ; defined here. The value of DYNAMIC_FEATURES should be the names of the features ; to allow the channel to use separated by '#'. For example: ; Set(DYNAMIC_FEATURES=myfeature1#myfeature2#myfeature3) ; ;testfeature => #9,callee,Playback,tt-monkeys ;Play tt-monkeys to ;callee if #9 was pressed